videvago GmbH operates the LiveLink UE MoCap IOS app, which provides the SERVICE.
This page is used to inform app users regarding our policies with the collection, use, and disclosure of Personal Information if anyone decided to use our Service, the LiveLink UE MoCap app.
Information Collection and Use
For a better experience while using our Service, we may require you to provide us with certain personally identifiable information, including but not limited to your name, phone number, and postal address. The information that we collect will be used to contact or identify you.
We value your trust in providing us your Personal Information, thus we are striving to use commercially acceptable means of protecting it. But remember that no method of transmission over the internet, or method of electronic storage is 100% secure and reliable, and we cannot guarantee its absolute security.
Data Collection and Usage
Our Service is based on the ARFaceTracking and TrueDepth API which is included in Apples ARKit . When the app launches, the front camera and the TrueDepth camera get activated and real camera images and 3D data (displayed as a white mesh overlay) from your face are captured.
Apple ARKit also evaluates anonymous blendshape values (normalized movement values at defined locations / areas of your face) which can be used for animating any kind of virtual characters.
Real camera images and the 3D mesh are only used inside the app to visualize ARFaceTracking’s results. Neither real camera images nor 3D mesh are exposed / collected / recorded. They are only used inside the app to visualize results and to evaluate blendshape values
At the time you connect successfully to your local LiveLink UDP endpoint (providing the IP of the device where Unreal Engine is running and enabling the connect switch in the apps connect view), only the blendshape values, a random UUID and the current timestamp are transmitted with UDP protocol from the app to the local Unreal Engine’s LiveLink UDP endpoint.
You can stop transmitting blendshape values by disabling the connect switch in the apps connect view.
Where we store or use your data
We don’t store any of your data.
Sharing your data with third parties
When you connect this SERVICE to your running Unreal Engine’s LiveLink UDP endpoint, a timestamp, a random UUID, and blendshape values are transmitted to the Unreal Engine application for each frame displayed. Please refer to https://www.epicgames.com/site/en-US/privacypolicy?lang=en-US to learn how Unreal Engine protects your data.
Note, that timestamp / UUID and blendshape values do not contain any personal data.
Disclosing your data
Where your data is shared with third parties, we will seek to share the minimum amount necessary.
Retaining your data
We will only retain your data for as long as we need it to fulfil our purposes, including any relating to legal, accounting, or reporting requirements.
Our Services do not address anyone under the age of 13. We do not knowingly collect personal identifiable information from children under 13. In the case we discover that a child under 13 has provided us with personal information, we immediately delete this from our servers. If you are a parent or guardian and you are aware that your child has provided us with personal information, please contact us so that we will be able to do necessary actions.